[Update 1.8]:
***WORKAROUND: Due to the game not being able to play Schedules in the Holster() functions anymore, a temporary fix is to not let the players drop weapons
That means you'll not be able to drop the: Mills Bomb, Stielhandgranate, Mk2 Grenade, RGD-33, and the Panzerfaust***
Unfortunately no major changes for this update, other than a rewritten BuyMenu, the workaround, and the sprite fix.
A major Code rewrite is coming to this pack after 5.16. Stay stunned.

[Update 1.7]:
-New organized BuyMenu edited by Zode.
[Update 1.6]:
-Changed weapon fire rates so that they match the real life weapons;
-Changed Luger v_model, w_model, and p_model for a more quality one;
-Updated all weapon's id's usage, so that they could fit without overlaping each other (The Lee-Enfield Sniper is using ID 11, it's actually hidden because the engine can't draw that position yet);
-Fixed FG42's bolt not moving;
-Increased FG42's Zoom;
-Changed scoped98k class to kar98kscoped (If you previously ripented a map, just change scoped98k to kar98kscoped);
-Changed Bullet Casings:
	*Pistols and SMGs uses shell_small;
	*LMGs and MP44 uses shell_medium;
	*Rifles, Sniper Rifles, and the FG42 uses shell_large;
-Increased MG34 magazine to 100 bullets (was 75);
-Increased 30Cal M1919 magazine to 200 bullets (was 150);
-Added new reload sound for rifles;
-Added Dynamic Lighting (shoot for cool lights!);
-Added Dynamic Tracers (shoot for cool tracers!);
-Fixed double precache on Webley;
-Added new Soviet Weapons:
	*PPSH-41;
	*Tokarev;
	*M1895;
	*DP-28;
	*Maxim;
	*Mosin-Nagant;
	*Mosin-Nagant PU Sniper;
	*SVT-40;
	*RGD-33;
	*Panzerfaust;
-Bazooka/Panzerschreck/PIAT have to be manually reloaded now (Panzerfaust as well);
-Increased damage to 190 in Bazooka/Panzerschreck/PIAT;
-Updated BuyMenu script.

[Update 1.7]:
-Support for 5.11 API;
-Added ww2.fgd for mappers (Thanks R4to0!);
-Added FG42 Bipod Function;
-Added True Semiauto to all semiauto weapons(Pistols, Revolvers, Semiauto Rifles, FG-42 while scoped)
-Added 2 new weapons:
	*Germans: C96;
	*British: Lewis;
-Adjusted insane recoil on Bazookas/Launchers;
-Adjusted Shell Ejection directions to be more precise, and speed to be more random;
-Adjusted Shell Ejection timing and origin on Bolt-Action Rifles;
-Balanced Default Give ammo, to avoid excessive ammo;
-Changed M1 Garand View Model, and shoot sounds;
-Changed bullet animations for the MG42 and 30Cal to use Bodygroups instead (This fixes some glitches with the animation);
-Changed all weapon HUD sprites to use 512x512 files for each faction;
-Changed Empty Sound to be played in CHAN_AUTO;
-Fixed all knife/melee related bugs;
-Fixed bugs related to the 30Cal and Mg42 deploy functions;
-Fixed Panzerfaust dropping itself too soon on reload;
-Fixed name conflict with They Hunger's Greasegun;
-Fixed maximum recursion on grenades;
-Fixed slight mistake on the M1895 on the buymenu;
-Fixed being able to cook a grenade while it's not deployed;
-Fixed Panzerfaust's clip reseting to 0 when dropping it;
-Grease Gun and M1 Carbine now supports first draw animations;
-Removed Tracer Rounds from pistols/smgs.